# How to Play

The tiles in this game represent places of bells in a change-ringing method.

Each row includes every bell once, and from one row to the next, each number must stay in the same position or move at most one place to the left or right. No two rows are the same!

Your task is to guess the current row in six tries. Each guess must have all six numbers. Hit enter to submit a guess.

After each guess, the color of the tiles will change to show how close your guess is to that row.

The extra board on the right is provided for taking notes on where the bells actually are. Hold shift while typing a number for it to appear on the right-hand board rather than on the game board.

Examples

The number **1** is in the correct place in this row—remember that it might move one place in the next row!

The number **3** is one place to the right or left of where you guessed it.

The number **5** must be in fifth place—the rows do not wrap around. (This also indicates that the 3 must be in third place, since fifth place is occupied.)

The numbers **2** and **4** are at least two places away from where you guessed them to be. Since they are the only ones incorrect in this row, they must just trade places (in this row).

Refresh for a new puzzle!

You can learn about change ringing from the North American Guild of Change Ringers or the Central Council for Church Bell Ringers.

**Extra tips** (these probably won't make sense unless you are a ringer):

This Wordle-inspired game was made by Alison Stevens.

Try out my other change-ringing games and resources at www.changeringing.net/home.

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